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Dungeon lords steam edition load times
Dungeon lords steam edition load times






dungeon lords steam edition load times

Way too many stuff lacking detailed infos and require LOTS of researching in google or in-game testing to find out how/when it works effectively and what stacks/doesn't.

#Dungeon lords steam edition load times plus#

Plus some ingredients are too rare/hard to acquire. Items should be able to have their custom (player added) enchants both removed or replaced by others from same weight category.

dungeon lords steam edition load times

Nice concepts and complexion but SOOO little room for the player to cope/adjust amidst a playthrough, and most people won't look favorably to replay/restart a game this long. Mechanically the game is a convoluted mess, wich is scary after so many patches and couple expansions =X PoE1 is nice in general design and portraying its story/fantasy setting to the player, there's more to like than to dislike but. First started a playthrough some time after it came out (wayy back), but with talks of expansion I dropped and waited, now finally came back to play both 1 and 2. That and probably lack of publicity creating hype for 2. so in this respect, i think the programmers did manage to make deadfire pretty well-optimized, but because of the nature of the game there are some hard (and hardware) limits on what they can do. by contrast, even with nvme, pillars 1 would get such bloated load screen times that i basically don't bother to play it anymore because my time is precious. I had an SSD (later an nvme) and never had a loading screen complaint, even back when I was just playing on my budget CPU or a very underpowered macbook. That being said, if I/O is the problem, then an SSD (or even bettern an nvme drive) basically erases it. pathfinder: kingmaker has load screens too, but because it's all polygons and reused texture assets it's easier to stream and optimize loads versus unpacking gigantic images so the long tail of slow loads for a game like p:k is shorter than deadfire. I would add that the deadfire approach to maps results in truly beautiful environments and ages very well, but is also extremely hard to optimize. I prefer it to DOS2, and liked it better than Kingmaker, at least until Kingmaker got patched up. That said, I love the game despite the flaws. For all they spent, the game doesn't work nearly as good as the budget would indicate. Not sure why they threw this much money at a niche product, and expected to make a profit.

dungeon lords steam edition load times

I don't know how much they paid Mercer and friends to hang out, but it was too much. By all accounts, the console port is even worse.Įven if it had sold better, the game was over-budgeted. The vast quantity of loading screens in general. I pretty much try to avoid Queen's Berth at every opportunity, because I don't want to sit through a five minute loading screen every time I exit a building. I still runs like garbage today, and has been abandoned by the devs. The game is so badly optimized that I think word of mouth turned a lot of people off. I originally thought that the Baldur's Gate successor genre was running out of steam since DAO started it, but Pathfinder Kingmaker did really well, so I doubt that is it. The complete lack of marketing has to be No.








Dungeon lords steam edition load times